![]() ![]() Once you’ve installed Xamarin Studio, open “Add-in Manager” in the application menu, and then select “Install from file” at the bottom. A newer version may fix some or all of the template issues we’ll encounter getting started. At time of writing, 3.0.1 is still the latest release version posted to CodePlex, but I’m expecting a new release to show up sooner than later. You also want to download MonoGame for Xamarin Studio (the third download). Xamarin Studio will fall back onto the free MonoMac for OS X building, which will be fine for getting started. If you’d rather wait for a better time to start these trials, you can opt out of all of them. During installation, you will be given the option of starting trials for Xamarin’s 3 commercial products, Xamarin.Touch (iOS), Xamarin.Android (Android), and Xamarin.Mac (OS X), for building self-contained and app-store compatible apps on those respective platforms. ![]() ![]() If you’re really just getting started, then start by downloading the latest version of Xamarin Studio. In the future, these pain points will hopefully go away, so please leave a comment if this information has become obsolete. This information is accurate as of September 2013. There are multiple pain points that will get in your way, so today’s post is a guide to hopefully get you past that first stumbling block. After seeing back-to- back issues on Stack Overflow, it’s come to my attention that just getting MonoGame’s equivalent to Hello World running in Xamarin Studio on OS X is … rough. ![]()
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